دانلود مپ دوتا DotA Allstars 7.03 برای RGC
با سلام خدمت تمامی طرفداران ایرانی وارکرافت.
مطلع شدیم که جدیدترین نسخه ی مپ دوتا آلستارز یعنی DotA Allstars v7.03 توسط توسعه دهنده ی این مپ منتشر شده است. ما هم سعی کردیم تا در کوتاهترین فاصله ی زمانی ممکن این مپ را برای دانلود شما عزیزان در این صفحه قرار دهیم. این نسخه از مپ دوتا مناسب بازی آنلاین در کلاینت RGC میباشد. همچنین این مپ دارای زیر نسخه هایی است که هر چند مدت یکبار در قالب آپدیتی جدید از سوی سازنده ی آن به روزرسانی و منتشر می شود. پس لطفا شما نیز هر از چند گاهی به این صفحه مراجعه کنید تا بتوانید جدیدترین مپ را با لینک مستقیم دانلود کنید.
مهمترین ویژگی این مپ اصلاح باگ های بعضی از هیروها و آیتم ها میباشد
لطفا پیش از دانلود به نکات زیر توجه داشته باشید:
1. دانلود این مپ برای تمامی افرادی که در RGC بازی میکنند الزامی میباشد.
2. تنها پچ وارکرافت که این مپ روی آن اجرا میشود پچ 1.26a (پچ پیشفرض در RGC) میباشد. دانلود و آموزش نصب پچ 1.26a وارکرافت در صفحه ی زیر:
دانلود و آموزش نصب پچ وارکرافت 1.27b و 1.27a و 1.26a و سویچر پچ
3. این مپ بر روی پچ های جدید وارکرافت (مثل پچ 1.28 و 1.29 و 1.30 و 1.31 و 1.32) به هیچ عنوان قابل پلی نمیباشد و باعث Crash شدن وارکرافت میشود.
4. این مپ فقط به صورت آنلاین و در RGC قابل بازی کردن میباشد و قابلیت اجرا به صورت آفلاین (بازی با بات) ندارد.
آموزش کامل نرم افزار آر جی سی RGC + نصب + ساخت اکانت + بازی آنلاین دوتا
6. به دلیل حجم زیاد این مپ در صورتی که بخواهید آن را در گیم رنجر و یا مثلا به صورت لوکال (LAN) در گیم نت بازی کنید، به خطای The map file is too big برخورد خواهید کرد. برای حل این مشکل آموزش زیر را حتما مطالعه بفرمایید و فایل game.dll را در پوشه ی محل نصب وارکرافت نصب کنید:
حل مشکل The map file is too big مپ های جدید آر جی سی + دانلود game.dll
آموزش نصب مپ دوتا: کافیست مپ را بعد از دانلود در داخل پوشه ی Maps\Download در محل نصب وارکرافت کپی کنید. مثال:
C:\Program Files (x86)\Warcraft III\Maps\Downloads
لینک های دانلود تمامی مپ های دوتا نسخه DotA Allstars 7.03
👈 دانلود مپ دوتا DotA Allstars 7.03b2 با لینک مستقیم 👉
آرشیو کامل تمامی مپ های جدید دوتا و AI و LOD را همواره می توانید در صفحه ی زیر مشاهده و دانلود کنید:
دانلود جدیدترین مپ های دوتا AI و LoD با لینک مستقیم
سوالات و مشکلات خود را در قسمت نظرات مطرح کنید. همچنین هر سوالی داشتید میتوانید در سوپر گروه بزرگ تلگرامی وبسایت طرفداران ایرانی وارکرافت بپرسید؛ آنجا پلیرهای زیادی حضور دارند که کمک شما خواهند کرد. لینک عضویت در گروه:
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در پایان لیست تغییرات مپ دوتا DotA Allstars 7.03 را در قسمت زیر میتوانید مشاهده کنید:
لیست تغییرات مپ دوتا DotA Allstars 7.03
7.03b2 Fixed bug with Lightning Bolt Fixed bug with Hurricane Pike 7.03b1 Fixed Sanity Eclipse healing targets with higher manapool than Obsidian Destroyer's Fixed Blinding Light affecting whole map Fixed Blinding Light availability when dying in Spirit Form Fixed Chilling Touch still using cooldown if cooldown reduction applied Fixed Diffusal Blade not being dispellable by an ally dispel Fixed Shackles-like abilities bug with spell duplicating Fixed healing effects not stacking properly when used multiple times Shallow Grave now gets properly refreshed when casted again at the same target while the previous Grave still works Changed Crown hotkey from C to V Legion Commander Talents Level 10 left from +25% XP Gain to +200 Duel Cast Range Level 10 right from +8 Strength to +100 Overwhelming Odds Radius Zeus Lightning Bolt can now target a creep if no hero found in the targeted area Level 25 right Talent from +50% Spell Lifesteal to 325 AOE Lightning Bolt 7.03b0 Fixed all hero abilities cast points to be the same as Dota2 (including couple more fixes of unexpected cast time on some abilities) Glyph no longer grants multishot to Tier 1 towers Tether will no longer copy Hexed hero's movespeed, instead it will wait for the Hex to end to copy it Diffusal Blade recoded to provide proper slow values and not cancelling unit's current order (still interrupts channeling) Eul Scepter, Force Staff, Hurricane Pike, Rod of Atos, Nullifier, Ethereal Blade, Lotus Orb, Mjollnir no longer cancel caster's current order (still interrupts channeling) All targeted spell/abilities projectile will now be disjointed if the target went invisible and wasn't detected New pulling mechanic Whenever you successfully pull neutral creeps, the new neutrals on that spot will have debuff with your hero icon. When an ally farms those neutrals with that debuff, 35% of the gold he earns go as a bonus for the stacker. This doesn't lower killer's bounty, it makes extra gold for the support. You won't get extra gold if the neutrals are killed by an enemy or you. Obsidian Destroyer BAT from 1.7 to 1.9 STR gain from 2.6 to 2.9 AGI from 24 +2 to 22 +1.6 INT from 28 +3.5 to 30 +4.2 Damage from 44-59 to 49-61 Base armor increased by 1.5 Base movespeed from 310 to 320 Arcane Orb No longer deals damage in area, no longer steals Int from hit enemies. Now costs 20% of current mana and deals 16% of current mana as a damage to the target. CD 6/4/2/0. Astral Imprisonment Duration from 4s to 1.75/2.5/3.25/4.0 Now applies mana steal on the target, stealing 16/18/20/22% of their max mana for 30/40/50/60 seconds Damage from 100/175/250/325 to 120/200/280/360 No longer deal any damage if the target is an ally and Aghanim isn't equipped Cast range from 225/300/375/450 to 650 MC from 140/160/180/200 to 150 Aghanim now provides 2 charges with 12s cooldown AND increases damage by 140 AND forces damage to affect 400 AoE around the target regardless the alliances Equilibrium Reworked to the classic state as a passive ability: Passively grants you 30% chance to restore 20%/30%/40%/50% of your max mana each time you cast an ability. Has no active part. Restores mana after other abilities are cast. Does not proc on any item abilities. Only affects Obsidian Destroyer and not his allies. Sanity Eclipse Unleashes a psychic blast that deals to enemies based on the difference between your max mana and the target's max mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment. Affects area of 400/500/600. Deals 200/300/400 + 0.4*ManaDifference damage to enemies. Calculations are based on max mana, not the current mana. Cast range 700. MC 200/325/450; CD 160/145/130 Talents Level 10 left from +20 Attack Speed to +15 Attack Speed Level 10 right from +250 Health to +200 Health Level 15 left from +6 Armor to +30 Movement Speed Level 15 right from +350 Mana to +250 Mana Level 20 left from +2 Sanity's Eclipse Multiplier to +0.15 Sanity's Eclipse Mana Multiplier Level 20 right unchanged (+20 Strength) Level 25 left from 15% Spell Lifesteal to 30% Spell Lifesteal Level 25 right from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage Enchantress Int from 16 to 22 (damage unchanged) Impetus is now basic ability, Untouchable is now ultimate (back to school) Impetus Old Distance as Damage: 14%/20%/26% CD: 0 MC: 40/55/70 Impetus New Distance as Damage: 8%/12%/16%/20% CD: 6/4/2/0 MC: 55 Untouchable Old Slow 20/70/120/170 Untouchable New Slow 120/160/200 Aghanim no longer provides bonus attack range Sproink now performs 3 Impetus attacks on the furthest enemy units. Those targets are picked within attack range radius around the Enchantress plus 200. These Impetuses don't consume any mana. Enchant Can now control just 1 unit, enchanting a new one will kill the previous controlled unit Controlled unit now receives bonus 10/30/50/70 damage, 2/4/6/8 armor and 200/300/400/500 HP Controlled unit's HP get refreshed on Enchanting Enchant can no longer target allied units (can't prolong already enchanted unit' duration) CD from 20/16/12/8 to 28/24/20/16 Cast range from 700 too 500/550/600/650 Nature's Attendants Wisp count from 4/6/8/10 to 8 Heal from 7/9/11/14 to 4/8/12/16 Talents Level 10 left unchanged (+20 Movement Speed) Level 10 right from +15% Magic Resistance to +10% Magic Resistance Level 15 left from +8 Nature's Attendants Wisps to +5 Nature's Attendants Wisps Level 15 right from +50 Damage to +45 Damage Level 20 left unchanged (Enchant Affects Ancients) Level 20 right from +100 Untouchable Slow to +65 Untouchable Slow Level 25 left from +25 Nature's Attendants Heal to +20 Nature's Attendants Heal Level 25 right from +8% Impetus Damage to +6.5% Impetus Damage Keeper of the Light Hero reworked back to basic too Blinding Light is no longer a basic ability Blinding Light replaced with Solar Bind Solar Bind Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves. Cast Range: 700/750/800/850 Magic Resistance Reduction: 15%/20%/25%/30% Moved Distance as Move Speed Slow: 4%/5.5%/7%/8.5% Duration: 7 CD 23/20/17/14 MC 60/80/100/120 Chakra Magic Chakra Magic no longer has effect on enemies Mana Restore from 80/160/240/320 to 100/180/260/320 Cooldowns reducton from 4/5/6/7 to 3/4/5/6 CD from 20/18/16/14 to 18/16/14/12 Blinding Light Now available during Spirit Form only Now always deal 100 damage and causes 40% misses for 4 seconds CD 18 MC 150 Will-o-Wisp No longer ultimate Only unlocked with Aghanim Scepter Duration to 14.9 seconds HP from 4 to 6 attacks Total of 5 Flicks CD 60 MC 250 Spirit Form Is now ultimate ability (again) Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, grants the Blinding Light ability, and allows Illuminate to be channeled by a separate spirit Move Speed Bonus: 20%/25%/30% Cast Range Bonus: 125/250/375 Illuminate Damage as Heal: 30%/45%/60% Duration: 40 CD 70 MC 75/125/175 Talents Level 10 left from +25 movement speed to +20 Movement Speed Level 10 right from +6% Spell Amplification to +30% Blinding Light Miss Level 15 left from +350 cast range to 2 Solar Bind Charges Level 15 right from +1 Will-O-Wisp Health Count to -4s Chakra Magic Cooldown Level 20 left from +300 Chakra Magic mana to Chakra Magic Dispels Level 20 right from +40% magic resistance to +15s Spirit Form Duration Level 25 left from +200 Illuminate damage/heal to +180 Illuminate Damage Level 25 right from +3 Will-O-Wisp flicks to +1.2s Blinding Light Stun Troll Battle Trance now prioritizes heroes; if a creep got targeted by auto-attack Troll will change his target once a hero appears nearby If Troll can't attack, he will move towards the target Fixes Fixed (?) bug with Hurricane Pike and Smart Attack Fixed bug with Hide minimap Signals option working incorrectly (messed up on/off state) Fixed bug when you couldn't select/click a talent Fixed Bottle in the lowest inventory slot not being recognized for refilling on the fountain Fixed bug with Cold Feet's AoE talent Fixed Unrefined Fireblast real manacost not being updated